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Admission Fee: 10 DEX, 10 INT. |
That's double the amount that their 5.5 counterparts started out with!
Granted, some of the new additions don't do anything towards tipping game balance but, that's not really the point. My problem isn't even the ever spiraling list of spells. My problem is that we've added so much new material and a Wizard is just a Wizard.
It's almost the assumption that everyone that goes off to Wizard college follows the same curriculum, when where in the real world we choose what to study based on the career we want to pursue or, we choose to learn more about the things that interest us. Either way, the keyword here is choice.
There is already a website out there (which I am struggling to find for some reason) that divided up the spells into such categories as "Fire Mage" and what not. Which, I felt was a great idea and, I have already archived Bruce V. Edwards great work on magical colleges over at my old website, which is exactly along the lines of what I would hope to achieve if I undertook this task myself.
So, my question is if you were in the driving seat of the deluxe Tunnels and Trolls project, how would you handle spells?
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